CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/akode_export.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/akode_export.h )

INCLUDE_DIRECTORIES(${CMAKE_BINARY_DIR}/lib)
ADD_DEFINITIONS(-DAKODE_SEARCHDIR=\\""${LIB_INSTALL_DIR}"\\" ) # added manually
########### next target ###############

SET(akode_LIB_SRCS
bytebuffer.cpp
audiobuffer.cpp
pluginhandler.cpp
decoderpluginhandler.cpp
resamplerpluginhandler.cpp
sinkpluginhandler.cpp
encoderpluginhandler.cpp
fast_resampler.cpp
crossfader.cpp
volumefilter.cpp
localfile.cpp
mmapfile.cpp
wav_decoder.cpp
auto_sink.cpp
void_sink.cpp
converter.cpp
buffered_decoder.cpp
player.cpp
magic.cpp
)

ADD_LIBRARY(akode SHARED ${akode_LIB_SRCS})

TARGET_LINK_LIBRARIES(akode )

SET_TARGET_PROPERTIES(akode PROPERTIES VERSION 2.0.0 SOVERSION 2 )
INSTALL(TARGETS akode DESTINATION ${LIB_INSTALL_DIR} )


########### install files ###############

INSTALL( FILES  akode_export.h akodelib.h decoder.h sink.h encoder.h  	audioconfiguration.h audioframe.h audiobuffer.h bytebuffer.h  	file.h localfile.h mmapfile.h pluginhandler.h  	crossfader.h volumefilter.h resampler.h fast_resampler.h  	buffered_decoder.h wav_decoder.h auto_sink.h void_sink.h  	player.h magic.h converter.h framedecoder.h DESTINATION ${INCLUDE_INSTALL_DIR}/akode)



#original Makefile.am contents follow:

#INCLUDES = $(all_includes)
#
#lib_LTLIBRARIES	= libakode.la
#
#libakode_la_SOURCES = bytebuffer.cpp audiobuffer.cpp pluginhandler.cpp \
#                      decoderpluginhandler.cpp resamplerpluginhandler.cpp \
#                      sinkpluginhandler.cpp encoderpluginhandler.cpp \
#		      fast_resampler.cpp crossfader.cpp volumefilter.cpp \
#                      localfile.cpp mmapfile.cpp \
#                      wav_decoder.cpp auto_sink.cpp void_sink.cpp \
#                      converter.cpp buffered_decoder.cpp \
#                      player.cpp magic.cpp
#
#AM_CPPFLAGS = -DAKODE_SEARCHDIR=\"$(libdir)\"
#
#libakode_la_LDFLAGS = -no-undefined -version-info 2:0:0 $(all_libraries)
#libakode_la_LIBADD =  $(LIBPTHREAD) $(AKODE_LIBDL) $(LIBSEM)
#
#libakode_includedir	= $(includedir)/akode
#libakode_include_HEADERS = akode_export.h akodelib.h decoder.h sink.h encoder.h \
#	audioconfiguration.h audioframe.h audiobuffer.h bytebuffer.h \
#	file.h localfile.h mmapfile.h pluginhandler.h \
#	crossfader.h volumefilter.h resampler.h fast_resampler.h \
#	buffered_decoder.h wav_decoder.h auto_sink.h void_sink.h \
#	player.h magic.h converter.h framedecoder.h
